![]() But MGS V to this day has some of (if not the most) in depth customization of weapons and that's a good consolation prize IMO. Every game in the saga has had real life firearms, but yet MGSV rolls around and both GZ and TPP has what are esentially fictional frankenguns based on real fire arms. In the end that doesn't explain things like vehicles and I miss the realistic gun porn that the games had. Fallout: New Vegas is the fifth (canonical) game in the Fallout series, developed by Obsidian Entertainment and produced by Bethesda.Released in 2010, it chronologically takes place after Fallout 3, but it is not the next numbered main game in the series. This overheating doesnt just cause jams, but also may outright destroy the weapon. The feel really comes through in the Dualsense as well, where a gun jam. You could have rival manufacturer parts on the same gun for instance and everything would be kosher. Its a very real possibility with machine guns. The guns of Deathloop feel very mechanical in nature, with Colt having to open. Super Best Friends Metal Gear Solid V: The Phantom Pain is a full Lets Play in which Matt, Pat, Woolie, and Liam play a Hideo Kojima game like a goddamn fiddle until Matt and. Enter the room on the right side of the second floor and then grab the Blueprint case. Welcome to a hundred episodes of Holy shit Liam, slow down. ![]() They could make knockoffs that are mostly similar to real world guns and accessories and then mix them together without having to get permission from anyone. Approach the building from the back and neutralize the two walking guards so that you can avoid the Snipers. Without licensing costs or terms they could customize the weapons in anyway they wanted. Biggest one was licensing costs but I think that actually lead into another reason. Me personally I think it was a mix of two different things. You can absorb quite a few bullets to the body before going down, making it ideal for boss battles and. Stuff like licensing costs (I could see it with all the issues around the production of the game) and Kojima not wanting to support gun manufacturers due to MGS' anti war views (which to me is a stretch). Both increase your durability, but Battle Dress is significantly more impressive defensively. I've heard a few justifications for it but I don't know if there was ever an official one stated.
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