![]() His KO power is also solid, especially for a lightweight. Combined with his jumps, his up aerial combos into itself for as much as 30%, due to its speed and low knockback, and it can lead into other moves as well, such as Mach Tornado and Shuttle Loop. Again, this is demonstrated by his up aerial. While Meta Knight's moves deal fairly low damage, their speed and low power allow them to easily chain into one another, giving him a strong combo game. ![]() Though Meta Knight's air speed is poor, he is gifted with five midair jumps and the ability to glide twice, allowing him to weave in and out of danger. All of his aerials are also capable of auto-canceling in a short hop, making them excellent tools to approach or retreat with. He can easily pressure with his aerials and tilts, and his neutral special, Mach Tornado, covers a long horizontal distance and offers great protection, making it a potent approach option that is difficult to counter. When combined with his incredible attack speed, this makes Meta Knight's attacks very difficult to challenge and punish, giving him a powerful neutral game and approach, even though he lacks a projectile. As Meta Knight has a sword, many of his moves are disjointed, and many of his moves possess transcendent priority, except for Mach Tornado, Drill Rush, dash attack, and glide attack. The reach of his attacks, though average overall, is disproportionate to his small hurtbox. The best example is in his up aerial, which can be performed three times within a short-hop, with it coming out on frame 2 and the move can be cancelled as early as frame 14. Almost all of his moves have little startup and ending lag. Meta Knight's greatest asset is his extremely fast frame data. He also boasts the sixth fastest dash speed, fast walking speed, average falling speed (although he does have above average gravity), and average air acceleration, though his air speed is very low, tied for the third worst. Meta Knight is a small character, roughly the same size and shape as Kirby, and with the same weight as Pikachu. Since the Unity Ruleset committee has been disbanded, it is once again up to each tournament's organizer whether Meta Knight should be banned or not. Even prior to his banning, he has been placed in his own tier, SS, at the very top of the tier list. series who have been banned from a standardized tournament ruleset, although Bayonetta and Hero's ban was far less prominent and Cloud being exclusively banned in doubles. This makes Meta Knight, Cloud, Bayonetta and Hero the only characters in the Super Smash Bros. community (he was and is considered "broken" among many), negligible weaknesses and over-centralization of the metagame, Meta Knight was banned for a time between the period of January 9th, 2012 and Apfrom the Unity Ruleset, which was being pushed as the only valid ruleset. However, he has poor KO potential and endurance, though his fast attacks and superior mobility more than compensate for his weaknesses.ĭue to his incredible fighting prowess, general unpopularity in the Super Smash Bros. Meta Knight has extremely fast attack speed, unpredictable recovery thanks to four recovery moves and five midair jumps and amazing edge-guarding ability. ![]() He was the very first newcomer announced at E3 2006. Atsushi Kisaichi Meta Knight ( メタナイト, Meta Knight) is a starting newcomer in Super Smash Bros.
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